Posts
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August 26, 2023
Fiber in C++: Understanding the Basics
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December 5, 2022
Understanding The Math Behind ReStir DI
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March 9, 2021
Making a Shading Language for my Offline Renderer
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November 13, 2020
Practical Tips for Implementing Subsurface Scattering in a Ray Tracer
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November 29, 2018
Basic Color Science For Graphics Engineer
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July 18, 2018
Sampling Anisotropic Microfacet BRDF
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March 9, 2018
How does PBRT verify BXDF
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November 10, 2016
Volume Rendering in Offline Renderer
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September 7, 2016
Image Based Lighting in Offline and Real-time Rendering
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February 8, 2016
Instant Radiosity in my Renderer
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February 4, 2016
The Missing Primary Ray PDF in Path Tracing
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January 16, 2016
Practical implementation of MIS in Bidirectional Path Tracing
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January 3, 2016
Naive Bidirectional Path Tracing
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December 5, 2015
Physically Based Shading in Games
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November 11, 2015
Glass Material Simulated by Microfacet BXDF
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November 1, 2015
Sampling Microfacet BRDF
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October 22, 2015
Derivation of pure Specular Reflection BRDF
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August 10, 2015
Monte Carlo Integral with Multiple Importance Sampling
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July 20, 2015
Basics about path tracing
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June 24, 2015
Directional Light Map from the Ground Up